View Full Version : architectural again

08-09-2004, 07:50 PM
here is a new architectural rendering.
no radiosity
trees (xfrog models).

08-10-2004, 10:46 PM
Overall I like it. (just a few comments)

- Roof tiles look very heavy.
-When look through some windows on the right side it looks as if there is no back wall on you building.
-The trees look like there are somebodies letters stuck up in the leaves in random places.
- Trunk of the tree in the foreground looks very heavy.
- Windows at the corners of the building look like they should have some kind of frames at their outside edges or you should be able to see the glass edge siliconed to the stone or fitted into a groove. (maybe give the glass some thickness or more tint.)

-concrete tile and stone look very good (maybe tone down the pitting on the concrete a bit)

- Maybe try to put some trees beyond the building to give it depth

Overall a very interesting rendering

08-11-2004, 03:50 AM
10x for ur comments robk, there is some of ur comments that i already redo it:
1-the roof, actually it was creepy due to the densed diffuse map, it's reduced now
2-there is a back for the building, but u feel that u c through the windows, cause what u c is the reflection on the windows, the enviro is too bright
3-the letters on the trees is a clipmap error result by fprime!!!
4-the heavy trunk is a must, it's a true scale tree (old italina olive)
5-i'll go to add a frame to the windows instead of making a groove (nice one, i didn't noticed it b4)

08-14-2004, 05:32 AM
a second proposal with new rendering, hope u like it.