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turbo
08-08-2004, 03:20 PM
Not sure if this is covered under the 'UV mapping problems ' thread or not...

I have a character model, low poly, 1500 tris. She is textured with a painted texture. I'd like to have another texture layer for things such as glowing eyes, tattoos, etc.

I've created an image (.png) of glowing eyes, added a layer in the texture editor, selected the face map (uvmap), and tried all the different blending modes with no success. The purple eyes image either takes the place of the face image or does not show up at all, depending upon layer order.

I hope to use these in the torque engine.

Any suggestions?

turbo
08-08-2004, 04:01 PM
ok.. i've confirmed that it does show up after render.. thats good enuff for now..

the challenge is finding the way to make it work in the torque engine...

mkiii
08-09-2004, 06:44 AM
dual maps with alpha on the top one should do it in any decent 3d engine

turbo
08-09-2004, 10:02 AM
oh.. the engine is not a problem.. i think the exporter (dts for lightwave) does not support it.. but need to investigate further..