View Full Version : Bones controlling morph values

08-03-2004, 02:32 PM

Does anyone know if it is possable to have the position (Eg. Y axis) of bones/nulls affect the value of an endomorph.

What im trying to achive is, for example: creating creases on the neck when the head tilts forward, or have clothes wrinkle at bend points when an arm or leg moves.

If there is another way of doing this I would love to know.

All ideas welcome.

Rob T

08-03-2004, 06:00 PM
Yes, Lightwave comes with a neat plugin called JointMorph and JointMorph Plus. Go to your object's properties panel > Deform Tab > Add Displacement > JointMorph Plus. The Heading, Pitch , and Bank can be used to trigger multiple morphs to occur.