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View Full Version : Non-Linear Morphing Plugin (Intel)



ColinCohen
08-02-2004, 09:27 AM
I just released a non-linear morphing plugin. It also allows you to scrub through your morphs directly in Modeler.

http://cohen-plugs.tripod.com

nemac4
08-02-2004, 10:02 AM
Thanks!

Dodgy
08-02-2004, 10:18 AM
That is a very very cool plugin :)

anieves
08-02-2004, 02:44 PM
cool!

Wonderpup
08-03-2004, 03:51 AM
Very helpful, thank you!

omeone
08-03-2004, 04:23 AM
Looks very exciting but Im a bit dozy this Tuesday morning, and cant figure this one out.... maybe its cos Im on 7.5c?

any chance someone posting a working scene?

ColinCohen
08-03-2004, 08:09 AM
Originally posted by omeone
any chance someone posting a working scene?

Here's a simple scene with a box. You can also look at the non-linear morph (named Morph) directly in Modeler with NLM Viewer.

omeone
08-03-2004, 08:22 AM
Thanks very much Colin, that should help me understand it, your other plugs are great as well - thanks for sharing.

ahh yes, it was the dependecy on naming convention that I missed, this will be so useful its not funny :)

ColinCohen
08-03-2004, 08:51 AM
I would like to clarify something about this plugin as there has been some confusion.

What it does is allow to create non-linear positions in your morphs in terms of geometry; meaning, you can create arcs. It doesn't create non-linear interpolations between these positions in relation to time. You still use Graph Editor to do that.

omeone
08-03-2004, 08:53 AM
I like to think of it as inbetweens for morphs, easily applied.

ColinCohen
08-03-2004, 10:26 AM
I just posted a new version of the plugin that creates non-linear time interpolations as well.

It does this by setting the tension on all the keys MorphMixer creates from 0 to 1.

Please try this out and let me know what you think. I can change the defualt TCB setting to anything I'd like, so if you think a different setting would be better, please let me know.