View Full Version : Morphs and UVs.

07-29-2004, 10:50 AM
Working on a project in 6.5b where morphs have been set up in Modeler. i need to move some polygons around to fix the UV maps. How do i go about turning off the morphs so i can fix the UVs. The problem i am having right now is that when i unweld the polygon to fix the uv.. and then weld them back together.. the polygons move into the position of the base morph...