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rexnoctu
07-29-2004, 10:01 AM
I have a scene with a stream of particles hitting a collision object as each hits it spawns an explosion particle. It works fine when I run it on one machine, but as soon as I render it in screamernet the explosions disappears.

ScreamerNet (http://www.noctu.net/ooe.262a.jpg)

Straight F10 Render (http://www.noctu.net/ooe.262.jpg)

Same scene no changes other then network vs. local.

rexnoctu
07-31-2004, 08:55 PM
Any ideas? Thoughts? At this point I would even take a RTFM answer.

ColinCohen
07-31-2004, 09:09 PM
You have to save the particle motions to file and make certain all the network nodes have access to the file(s).