View Full Version : Why does this happen? (probably easy answer)

03-31-2003, 03:46 AM
I'm rendering a model and I'm getting subtle but visible seams where they shouldn't be so pronounced...take a look at the picture.

Is this a result of the SubPatch rendering level? Or perhaps the number of divisions set in Modeller?


Elmar Moelzer
03-31-2003, 05:03 AM
Hmm it is a hard to say what causes this without seeing a wireframe.
Does this appear in the rendering as well (OpenGL can often show some errors that are not there in the rendering). It could also be that there are unwelded points in that area, or triagnles that make troubles.

03-31-2003, 07:06 AM
If I was to guess without seeing a wireframe, it looks like it could be a heavy dense mesh and you have subpatch lines close together. Subpatch rounds everything off but the more detail you add, they tighter they get. But like Elmar said, it's hard to say without seeing a wireframe. You should also mention what your subpatch rendering level is at if you think it might be the problem.