View Full Version : Pilot

07-25-2004, 03:29 PM
I think i post a pilot.
Modeling and texturing was made in Zbrush.
Animating and rendering in LW8 with radiocity.
Just playing around with possibilitys.

07-26-2004, 05:01 AM
he he... cooll, that looks weird.....:D :cool:

07-26-2004, 10:21 AM
Were you trippin' at the time you made that?

It's weird, but I like where it's going.

Acid meets Tron?.... :D

T x

07-26-2004, 11:11 AM
What's the white stuff?

I agree with the others... looks kind of abstract.


07-26-2004, 11:41 AM
These are both high polygon objects.
And the whole thing was started in the morning and finished the
same day.
Im kinda lonley right now and im exploring ways hyperquick
to model something. Character has above 60 000 polys.
Same with Spaceship. Again i would like to point out that Lightwave cannot handle displacement mapping, but this is not my problem. By other means LW is great.

07-27-2004, 02:04 AM
one more

07-28-2004, 08:20 PM
one word "o my gosh"...wait thats two words...and one letter.

one word "o my gosh"...wait thats two words...and one letter.
ok,ok let me start over,
one letter two words "o my gosh"

07-29-2004, 02:03 PM
Is it just me, or does it look there's a face down there by that's chick's... uh... privates.

What do you mean when you say there is no displacement mapping in Lightwave? Do you mean using images to deform objects? Becuase if so, then yes LW can do that.

I like the image, if anything because it is so different from most others here. The blatant unrealism actually works well for this piece, and I think it turned out good! :)