View Full Version : tracking down causes of crashing files?

07-23-2004, 09:55 AM
I'm developing a simple scene which began to crash a lot after I added some geometry.

through the tedious process of elimination, I think I'm zeroing in on the offending item, but I can't help wonder what would happen in a much more complicated scene with many more parts and surfaces involved.

in the case of the file I'm trying to save, the part causing the problem wasn't the last thing I modeled and added to my scene. if I had 20 models each with many items, I'd be in for a lot of chair time trying to find the problem.

Are there strategies for dealing with this? what would happen in a bigger production facility if a scene started crashing? Are there methods for prevention or for investigation?