View Full Version : wireframe shade

07-19-2004, 06:15 PM
is it possible to render an image with a textured wireframe shade, if so how?

07-21-2004, 03:17 PM
I don't think so. As far as I know, it's still just realistic, wireframe, and quickshade.

In the past, if I wanted a solid wireframe sometimes, I'd export the UV Map out as an image and apply it to the model and it would give you a solid wireframe render look. Although, you might have the usual UV errors (i.e. stretching, pinching etc....)

07-21-2004, 07:48 PM
this will sound stupid but...how do you export UV's, i have looked with no answer

07-21-2004, 08:50 PM
might help?

07-24-2004, 04:10 AM
Lightwave has a built in UV exporter but I always use a free plug-in called UVImaginator.

08-13-2004, 12:56 PM
You can render an object with the textures and wireframe visible...sort of.
Under "Object Properties" in Layout, go to "Edges" tab, and check "Other Edges". This will stroke the edge of every single polygon on the object with any color you choose.
This might create the wireframe look you want.

08-18-2004, 01:49 PM
Here's what I do:
I did that pic in 2 stages:

1. A fully textured render.

2. I made every surface on the model pure black, with no diffusion, specularity or anything.
Then I went into the object properties panel, and did exactly what indy_xx said (a quicker way of doing this by far is to use the spreadsheet editor to do it. (incidentally, I rendered the image at twice the resolution of the fully textured one, to keep the fine wireframe details).
I then loaded both images into Photoshop, resized the wireframe one to the same size as the fully textured one, layered it on top of the textured one, and simply erased the bits I didn't want.
Here is a link (http://www.studio-draven.com/bwahaha/Op_II_Wallpaper1024.jpg) to a larger version of the pic.
If you don't change the textures as I did, you would get the fully textured version with the wireframe on it as well.
Hope that helps :)

08-18-2004, 03:23 PM