View Full Version : Question: Hard FX and Rotation Channel

07-14-2004, 04:54 PM
The dynamics setup is pretty simple and works really well: Some balls fall down, hit the paddle wheel, and the wheel starts rotating.

But the bank rotation channel of the wheel doesn't get affected by the dynamics calculation (it stays at "0.0"). I would like to use the same rotation around the Z axis for another object. I tried parenting another object to the wheel but that doesn't work.

Is there a way to transform the rotation that is calculated by the Hard FX engine into a usual rotation on the bank channel?


07-15-2004, 05:31 AM
Problem solved: