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agrippa
07-05-2004, 01:30 PM
Okay-

Here's the deal, I'm trying to emit particles from an object that has been shattered using C4 (thanks Nik) When I apply an emitter to the object, particles emit from the object no problem. But, I'd like the particle emission to be triggerd by the collision (Think dirt/debris blowing off of the object here). My collision object has a Dynamics/Collision property enabled and the shattered object has the HardFX property enabled, but the effect seems to handle either collision or emission, but not both. In other words, I can't seem to get the particles to trigger on the collision event.

Any suggestions??

thanks

agrippa

Silkrooster
07-06-2004, 01:10 AM
I haven't played enough with particle to be really helpful, but wouldn't it be easier to set up a key frame for when the collision ocurs and have the particles triggered on a key event?
Just a thought.