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SEMIRO
07-03-2004, 02:39 AM
how would i go about dissolving a character into like a gue liquid like they ar melting?

sllink
07-03-2004, 05:07 PM
You may want to experiment with the following:

Make sure you have a ground plane

Hypervoxels

Or morph some geometry.

I would pull the character through the ground plane while using either hypervoxels surface type so they blend into water and make sure they cover your character. So you gradualy pull your character through a ground plane while creating enough HVs to fake the dissovle.

SEMIRO
07-05-2004, 04:44 AM
clever.....Thanks

Axis3d
07-05-2004, 11:48 AM
You can also try this displacement plugin on Flay:
http://www.flay.com/GetDetail.cfm?ID=1705

This actually does a nice job of blending an object and expanding it at the same time into a ground plane. I used to use another one called Goo, but I can't seem to find it anymore. This one does pretty much the same thing.