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~DD~Apocalypse
06-29-2004, 09:54 PM
took me around a week to perfect the Shadowcat Mech. anyone know how i can make it move?

~DD~Apocalypse
06-30-2004, 08:06 AM
heh heh guess i wasn't done after all



http://www.izabel.info/uploads/shadowcatscene.jpg
http://www.izabel.info/uploads/scatfront.jpg

Terrificfool
06-30-2004, 08:53 AM
Interesting, looks pretty good to me. How'd u do the terrain?

~DD~Apocalypse
06-30-2004, 10:55 AM
i actually just made a big box, put the top and sides with a sky texture, and used a texture that came with lightwave for the bottom. it was in the one with mountains and stuff i elieve the texture is called Mountaindirt

Terrificfool
06-30-2004, 11:51 AM
Ah, you should finish texturing it, and maybe subpatch the main body as well, using bandsaw to keep the edges hard enough. It lets you add a LOT of detail easily.

~DD~Apocalypse
06-30-2004, 12:05 PM
1.) never learned how to bandsaw
2.) never learned how to UV
3.) http://www.izabel.info/uploads/shadowcatscene3.jpg


next update

:(

Terrificfool
06-30-2004, 12:18 PM
Well, bandsaw(or bandsaw pro, if you have Lw8) both function about the same. When you select a polygon, or preferably two polygons on an object, and click bandsaw, or bandsaw pro it takes that polygon and cuts it as you would use the knife tool, but follows that cut in a full pattern around the object until it comes back to the original cut polygon. This way, you can add detail, and harden up your edges in a subpatched object(you hit tab to toggle subpatch on and off). By opening the numeric panel(keyboard: n, or the numeric button along the bottom status bar) while you have bandsaw or bandsaw pro open, you can adjust the cut in terms of the percent of the polygon that will be cut, i.e. a 50% cut makes two equal polygons, while a 10% cut makes a narrow cut near the left or right edges. You can even click the add button to add more edges to be bandsawed at once. By using this, one can take a subdivided box(which looks like a ball) and turn it back into a box. Its a must have if you decide to do subpatch modelling. As for UV mapping, I can UV map about as well as an elephant can use a mini-mouse, so I wont go into that :).

~DD~Apocalypse
06-30-2004, 01:37 PM
ok thats what the bandsay does... geez that would have cut my time in half. lol so how does this help me add little rivets, cas all that happens when i pull it down is the polygon turns into a little bowl thingy O.o

Terrificfool
06-30-2004, 03:23 PM
I'm not sure what happened to make the bowl shape, but for the rivets, I'd just use 12 sided disks, and extrude tool them down a bit, and then just position them around those areas, thats how a tutorial taught me to do bolts on landing gears of airplanes. Of course, the best method would be to bump map them on with UV textures, but thats above and beyond me :(.