View Full Version : Please help me with my research

03-27-2003, 11:06 PM
I am currently doing a research project on Lightwave and would like anyone
who has had any experience using Lightwave to tell me the following:
* What do you find 'easy' about using Lightwave to create 3D images?
* What are any problems that you have had whilst using Lightwave to create
3D images?
* If any, what recommendations would you make to make Lightwave more easy to use for new users?
*Also, how have you find the tutorials online? Which ones do you prefer?

Any replies wouldd be appreciated and will bee used for my research.

03-28-2003, 02:48 AM
1) LightWave is actually one of the easiest packages to use once
you know where things are. The Speed at which you can knock
up a model / scene & render it is amazing, and it seems fairly
easy to produce something that has some quality, this is due to
LightWave's render engine. Although it's starting to need a nip and
tuck in a few places to bring its feature set more inline with its
competition, but that's around the corner we believe!

2) LightWave is easy to use, but, the interface is the one thing
that (for new users) that stops it seeming easy, I feel this is one
area that LightWave could really improve on, I'm sure there are
other areas, nothing is perfect!

3) Same as any 3D package, learn by doing. I always found 3D
(modelling and rendering) easier when I was applying it to a
real job I needed to do. Reading the manual is good but reading
AND doing is far better.

4) LightWave tutorials, easy:



Hope that helps!


03-28-2003, 04:30 AM
At the risk of sounding like I'm plugging my own work, if you want to see what others users in LightWave would like to see improved in the package, you can read the interviews done with them at: http://www.newtek-europe.com/uk/community/lightwave/index.html


03-28-2003, 05:16 AM
The easiest thing I find about Lightwave are:

Interface- no stupid icons to learn. Everything is spelled out for you.

Interactive texturing with VIPER: Not quite as astounding as G2 but it's nice to be able to see texturing changes in almost real time.

Modeling: Lightwave has an industry standard modeler that is intuitive and has more then enough tools to create whatever you want.

Powerful animation tools which are also fairly easy to pick up on. IK is simple to setup as well as weightmapping.

Character setup is a breeze now with inexpensive plug-ins like ACS4 and TSM.

Now the bad things:

UV's are not always the easiest to come to grips with in LW. It's almost impossible to UV anything complex in Lightwave without seams, pinches, or stetching. Not enough UV tools.

LW needs more advanced deformers. Right now, it's possible to fake deformations in LW but it's not intuitive and takes too long to set up. It'd be much easier if LW could read IK rotations so that we could use jointmorphing on them.

Some features don't work as well as they should because they're not built into the core of the program. Motion Designer for example which does cloth and softbody dynamics can't read weight maps. It's often difficult to get just the effect you're looking for.

Other then that, I'm happy with LW and wouldn't use anything else.