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starbase1
06-26-2004, 02:02 AM
I am about to attempt to do something to go to along with a short piece of ,muic, (pre-recorded).

Does anyone now any tutorials or tricks along these lines?

In particular a way of getting lightwave objects, textures or colours to react to sound, maybe like those abstraxct displays you get on software MP3 players?

Any suggestions or ideas?

Nick

jamesl
06-28-2004, 06:24 AM
You can load a .wav file as a channel modifier in the Graph Editor. Try that on various channels such as light intensity, object and light color, object scaling, etc. You'll probably want to add an expression to modify the channel data depending on how you're using it, but that should give you some interesting results to begin with.

j

Tom Wood
06-28-2004, 09:16 AM
The only feature within LW that I know of is the one James mentioned.

I haven't tried it yet, but it seems to me that MagpiePro could be used to animate morphs according to the amplitude of the music. It has two "recognizers" - one based on phonemes and the other simply based on amplitude. I use the amplitude version for my very simple lip-synch. Mouth-open/mouth-closed based on amplitude with percentage values in between the most loud and total silence. That could be applied to any morph. If you have a way to separate the components of the music, you could get a different morph channel for each one.

TW

starbase1
06-28-2004, 11:01 AM
Thanks for the clues guys - after searching a bit, I found a helpful tutorial that gave some worked examples:

http://www.lightwaveoz.org/tutorials/audio_tute.htm

Nick