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janoverust
06-20-2004, 10:27 AM
Nothing advanced stuff, but kinda nice... I think?

MacDaddyKash
06-20-2004, 08:01 PM
The glass looks nice, but it would be easier to see if it wasn't so bright. Might want to turn down the intensity of the lights.

Pogie
06-25-2004, 10:56 AM
it hurts my eyes to look at, oweee.

DOF is supposed to be subtle, and the intensity of the blurring is headache inducing, and i agree about the lights as well.

Subtlety is key, i think this could be REALLY nice.

riki
06-25-2004, 10:33 PM
A bit too bright.

hrgiger
06-26-2004, 02:15 AM
It's blurred and overlit and almost completely washed out. What is your lighting setup? It could be nice perhaps, but you'll have to show us.

aniboy2000
06-26-2004, 03:40 PM
Lighting and DOF aside, can someone please point me to or make a tutorial on how to model texture glass like that?

SODAPLAY
06-27-2004, 09:28 AM
I like it! Could be better if more focus on a glass.

TO: Aniboy2000
-> http://www.3dworldmag.com/stoppress/realisticglass_tutorial.pdf

- SODA

janoverust
06-27-2004, 09:57 AM
Thank you people! I agree with you all, but this was ment as an experiment of the extreme.
And I also went for an "art´ish" look. That´s why I OVER exposed it an used LOTS of dof... :)

Aquilon
06-29-2004, 03:38 AM
TO: Aniboy2000
-> http://www.3dworldmag.com/stoppress/realisticglass_tutorial.pdf

- SODA [/B][/QUOTE]


Hi, I'm currently working on a scene myself which has glass-plates included (or rather I want to achieve more of an acrylic-plate-look). For now I used the tutorial you posted, but I'm looking for the 4 glass surfaces presets that were included on the cd of the mag. You don't have these by any chance?

Thanks,

Bart

MorituriMax
07-01-2004, 10:46 AM
hmmm.. if you want artish, you might try taking what you got and doing a cel-shaded andy warhol type thing.. as it is, the elements of DOF/brightness make it hard to look at..

Seeya