View Full Version : bones instead of nulls in Character rigs

06-20-2004, 03:47 AM
Hi All

working on Version 2 of my mine Thomas4d rigging tools at the moment

and i'm adding a completely Bone Character rig
No more nulls or objects used when animating

this is good for afew reasons

Selection sets work on the complete character no more need to have one selection set for the nulls & objects and another selection set for the bones

No more switching from objects to bones when animating so it's faster to animate with

sorry not making this rig public Due to V2 coming
but if your are interested Email me and i will send you this test and you can tell me what you think.

and if your have any negative points on using Bones for this
please post em i've found it to be pretty good so far .

[email protected] (Email me here)