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fudeforthot
06-13-2004, 11:00 PM
I am working with a rather large terrain file. My problem is this: If copy a piece of terrain into another model, offset it in the y direction slightly, say to make a parking lot, the meshes are not being rendered the same. Even though one mesh is on top of the other, the mesh of the larger topography encroaches on the mesh above it. Am I missing something here. Is this a tolerance issue? can I fix this without destroying my render times?