View Full Version : Real world physics.

06-13-2004, 10:55 AM
Hello everyone.

Does anybody know if lightwave has real world physics.
What I am trying to make is a cable going around a polly attached to a spring.

Can I make a cable or rope in lightwave and have it work like a cable or rope around a polly. And can I have things like ball bearings that works like ball bearings.

Can I make a spring and have the spring worked like a real spring.

And he can I have gears that work like real gears, not just two gears that are animated separately.

Thank you and hope to hear from someone soon

PS: how do I insert a photo in my message from my hard drive?
c:\polly and springs.jpg

06-13-2004, 01:30 PM
I guess you could do it with the new dynamics in LW 8, but you have to understand that dynamics in 3D programs have nothing in common with "realworld dynamics". It's very much a matter of how you can adjust the settings to make the solver understand what you want - that's not limited to LW but also is applicable to other programs such as Maya for instance. Even the best dynamics engine is useless if you don't know how to handle. In your case you would be wasting a lot of time, because your setup seems rather simple (couldn't verify, 'cos your pic isn't here) and tweaking the dynamics would take longer than hand animating everything.