View Full Version : Loss of Shadows after removing cel shader

06-10-2004, 01:06 PM
I have a sticky problem with a scene using sasquatch and ray-traced shadows where on a lark I swapped the shades for super cel shader to test a different look (sans fur of course)

Problem is, now I've removed the cel shader from the surfaces, I can't get it to raytrace the shadows. My ground object has been swapped out with a new object and all teh usual buttons are depressed, but nix on the shadows. I am at a point where I think I need to export the animatio asa hmot mm file and reassemble in a new scene.

Anyone out there got the fix that'll save me the time. I'd like to move back and forth with cel shader and the photoreal renders on this project and don't want to be leary of the cel shader because of a bug I can't work around.

thanks in advance.


06-15-2004, 12:06 PM
Well, check settings for lights, objects e render....iŽd use 2 sets of scene - 1 cel and other non cel