View Full Version : new shading mode in Modeler

06-09-2004, 06:07 AM
It often happens to model already textured object, with many surfaces, and some of these surfaces make this object hardly visible in viewport (i.e. they are transparent, or with low diffuse values).
It will be very comfortable if to add a new viewport shading mode, which will display all object in default shading, ignoring all existing surfaces. "Weight Shade" mode works to some extent, but it is also not the best.