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oDDity
06-06-2004, 09:27 AM
It's for a game, though I'll have to use the old qemLOSS on it, obviously.
http://grimoire.50megs.com/badass_ursula.jpg

http://grimoire.50megs.com/ursula_wire.jpg

oDDity
06-06-2004, 09:39 AM
Another one.

http://grimoire.50megs.com/gillan_bowshot_right.jpg

Traveler
06-06-2004, 10:13 AM
Those are pretty good! :eek:
I like the archers best though. His expression is really cool.

Some things I noticed:
- the toe part on the woman' shoe (nose?) looks strange, too thick. It could be the angle though.
- same thing with the archer, it almost looks like the right shoe is on his left leg or something.
- the feathers on the arrows seem a tad too bright.

Otherwise, top notch.

Btw,.. are those procedural textures?

flashover
06-06-2004, 02:54 PM
Ehi great work! I like the female hairs!:)

nurbman
06-06-2004, 04:19 PM
Great work. Nice articulations in the shape of the female's arms. Well done hands and faces too.

Just some extra info regarding the archer
(couldn't help myself -been shooting for 30+ years)...

His arrow looks too long, probably by about 6 or 8 inches. Most arrows are under 32" depending on the archer.
The arrow could use a more defined point also, like a bodkin or something heavier than a target point. Since the shafts are made of wood, they would be a bit thicker in diameter since they aren't as strong as modern composites. (1/3" to 1/2" thick)

The string looks a bit loose. It goes to a tight point around the knock when you let go but is tightly wrapped against the archer's fingers when drawing the bow. In order to get that sharp bend in the string he would have to pinch the arrow while drawing and not touch the string. (which would get painfull after a while and not shoot very straight)
Since he's drawing the bow back, it would sit closer to his thumb and palm in his left hand and he wouldn't have to grip it as tight with his fingers.

Some sort of nock would be good also but I'm not sure how many polys you have to spare.

Here's some reference I dug up on the web (the British are really into the history of the sport):
some pretty nasty arrow designs - wouldn't want to have them flying at me....

http://www.ping.be/olivier_picard/medieval/ptemed.htm
http://www.ping.be/olivier_picard/medieval/index.htm
http://victorian.fortunecity.com/manet/394/page23d.htm#The%20Arrows

Mark

oDDity
06-06-2004, 07:19 PM
Thatnks' for the archery tips. I know nothing about the subject at all, I took this stance froom the first picture that came up in google when I typed in 'archer' which just happened to be this pic of Legolas http://dreamnfun.free.fr/images/news/legolas%20dnf.jpg
the arrow looked pretty long there.
Yes Traveler, they are all procedural, except for the flesh parts which are image based.

nurbman
06-06-2004, 11:16 PM
Ah ha. That's where the extra length comes from. It's a really long (about 8") bodkin type point that's used for penetrating chain mail and armor.
Not sure if they were really that long or not in real life. Never noticed them in the movie since he whipped them off so fast.
Unlike Legolas, your model looks like he has a leather tab or half glove to protect his drawing fingers. The draw weight of a bow needed to throw one of those heavy arrows would be about 70 lbs. or so. Very painful if you didn't have a finger protection.

Another movie with a bow is this one:
http://www.empiremovies.com/posters/king_arthur_poster.shtml
Not too bad except:
-her left shoulder is scrunched too high
-she's not anchoring the string to her face
-no finger protection- although she has an arm guard on her left arm.
-she's shooting with her mouth open. (bad for the vertical aim ....but it looks sexy...)

If you plan to animate him:
-keep his arms and body in a T shape. (lined up sort of parallel with the arrow)
-pull the string with 3 fingers, two below the arrow.
-anchor the string to the chin and nose or along the side of the cheek to sight down the arrow.
-since there is no arrow shelf or rest, the bow has to be tilted a bit clockwise (no more than 45 deg) to keep the arrow on the left knuckle.
- when he lets go, the draw hand should slide back along his face, near his ear, dropping the right elbow a bit at the end. The bow arm could move a bit to the left (6") and his head pop in the opposite direction at the same time, after the arrow has gone, to make it more dramatic looking. The movement is basically his shoulder blades quickly sqeezing together. (it's not the best form to move that much but it looks cooler)

Mark

veljko
06-07-2004, 02:05 AM
great modeling, and posing- the textures look cool, but look a bit too "procedural" IMHO-
still, great work!
:)

djepyon
06-08-2004, 09:09 AM
I have to say, these models are extremely good..and the textures as well

I have to agree with previous posts that both characters look like they are wearing their shoes on the wrong feet

keep up the good work :)

adrian
06-08-2004, 02:57 PM
The only thing I can notice wrong is that the bump on the woman's elbow looks as if the bone is about to poke through the skin.

Other than that, awesome work.

Adrian.

SODAPLAY
06-08-2004, 03:15 PM
I like it a lot, archer looks like reborn from JK2 :) a bit.
Nice textures and modeling!

- SODA

bloontz
06-08-2004, 05:14 PM
High quality stuff!

DJinNY
06-09-2004, 07:51 AM
Are these from "Theif", the characters look very similar to the ones in that game?

pauland
06-09-2004, 06:07 PM
The models look great. I'd agree with the comments about the archers bow - it ruins the archers pose.

To pull back the arrow, the fingers pull back the bowstring. As has been said, the arrows are way too long. I'd say that the bow is also way too short and it certainly isn't the longbow I'd expect from an archer looking like that..

Looking at the legolas picture, I can see where the arrow length comes from. Normally the length is related to the draw length, so they protrude out only a small way in front when the bow is fully drawn. This will depend on the individual and the length of their arm, etc.

Longer arrows won't travel as far as shorter ones and if they poke out too much, there are balance problems too.

Wish I could model characters as well as you. Need to put some time in..

Paul