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View Full Version : Diffuse Strength as Object property



CB_3D
06-06-2004, 08:52 AM
Would be handy to have some, or even all surfaceproperties, replicated in the object properties panel, where they could be saved with the scene, but not the object.

they could be implemented as "Booster" values.

Panikos
06-06-2004, 03:58 PM
I can see your point, but imho it will create more confusion and clutter than functionality.

Surfaces cannot be part of a batch-processing-spreadsheet, like shadows, or rays.
In the rare case you want to batch-boost the diffuse of 100 surfaces, you can do this in the Surface Editor, by Shift clicking multiple surfaces and add an envelope/expression and control the boost via a null.

Scene-Specific settings are allowed by G2.

;)