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Sculley
06-01-2004, 01:36 PM
Anyone know how to apply Hypervoxels to an objects vertex's when the object is a subdivision object and has been animated with a displacement?

I'm aimming to add volumetric foam and white caps to a sea animation and would like to use voxels.. texture methods have shown a little flat.

Any way of doing this?

You can add Voxels to a non subd object and they render.. but a subd it doesnt render.

Please Help :(

Sculley (thanx)

toby
06-01-2004, 03:16 PM
They should render no problem on sub-d objects. If not you must have a technical issue

Rory_L
06-02-2004, 04:24 AM
Passing on a piece of advice I was given recently on the subject...for deformed surfaces to emit particles properly you need to press the PFX Start button, or they`ll only be emitted from the undeformed poly positions.

R