View Full Version : Cathedral ...

KK 's
05-28-2004, 05:20 AM
Please GiV me some comment about this especially the mood and lightning, the last image seems got something wrong with the texture after I apply volumetric, ...texture broken, any idea to solve that?, thanks!:)
http://www.geocities.com/kkdsign/hunpin1.html :)

05-28-2004, 05:25 AM
Wrong kind of crosses - red crosses on a white background are for ambulances, not cathedrals!


05-28-2004, 06:31 AM
cool, is it for a game?

05-28-2004, 07:29 AM
Nice looking set there...
Hmm, those look more like lighting errors than texture errors -- it's hard to tell what might be wrong without looking at your settings... but most of the time I run into those things, it's the result of malformed poly's.
Check for unwelded seams, 2-point poly's, non-planar, etc. This can also come from light leakage when you don't have a proper "exterior" surface facing the light -- if you don't have an outside wall in this scene, try building a quick one (or make some of the interior poly's two-sided) and see what happens.

KK 's
05-28-2004, 11:25 AM

Another view,,,,,c and c thanksss...

KK 's
05-28-2004, 11:56 AM
conehead - not for game, but for my final year assignment (4 minute animation):)

thanks for idea cathuria

05-28-2004, 12:50 PM
cool man, i like the lighting so far. wat school?

1 nit-pick though: it doesnt seem like ur knight is part of the same lightin setup as the rest of the church. is he rendered seperatly and comp'd in?

KK 's
05-28-2004, 01:08 PM
For the knight I render together with the background, it looks seperatly as I didn't pick "Ray Trace Reflection" when I render..., after I realize it and the problem was solve right now:D
Abigor - I from "LimKokWing University" :)

KK 's
05-30-2004, 08:05 AM
current update!~Please giV some comment to this, especially the lightning...


05-30-2004, 11:04 AM
Ah - the proper pictures now show for me.

Very nice building, very realistic and convincing.

I think you need to lower the strength of the volumetric lighting, it is a little overpowering at the moment.

A higher level of anti aliasing would add polish.

The olnly thing I really dislike is the way the knights head stands out against the bright window. Maybe better AA ould help here, but I think the real thing would look more like a silouette?


05-30-2004, 04:23 PM
Niiiiiice! Looks very very cool! i got a few thoughts though :), well firstly lighting, it looks like there is way too much light pouring in through all the windows, theres no way the sun could be shining that much light through both sides of the catherdral at once, also lowering the lights on the camera side of the cathedral and highering them on the other should give your knight a nice looking silouette, remember to use corona!

Also the knight seems a bit bright, try lowering his diffuse levels on the armour, this should make him look like he fits into the scene more. And make his sword more shiny :)

and i would tone down the specularity of the detailied bits on your last render they stick out way too much.

I think you may have a hole in your scene not sure if you've spotted it tho, or it could just be a window!