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jan
03-25-2003, 01:19 PM
I hawe the next two problems with UV in LW 7.5b

first image is render and second is LW modeler screen.

UV 01 - texture deformation, one UV cylindrical map
http://www.kotovsky.cz/support/LW/UV01/UV_01_render_01.jpg
http://www.kotovsky.cz/support/LW/UV01/UV_01_screen.jpg

UV 02 - jagged edges, five UV planar maps
http://www.kotovsky.cz/support/LW/UV02/UV_02_render_01.jpg
http://www.kotovsky.cz/support/LW/UV02/UV_02_screen.jpg

How I can correct this problems?

BTW - last week I sent mail to Newtek tech. support, but I have no answer. What is your experience with Newtek tech. support?

Thank you,
Jan

Lynx3d
03-25-2003, 03:05 PM
The first picture is an easy one, UV-maps and SubPatches are not really the best frieds...
If you look that the guides that go from the control cage to the line crossing in sahded wireframe view, you will realize why the texture gets deformed. You can try to compensate manually, in in case of a simple cylindrical map don use UVs.

About the second pictures i can't tell the problem without seeing the UV-map.

jan
03-25-2003, 03:37 PM
Thanks.

Here are two UV maps. On object are five UV maps. One top and four around. First image is the top map. Second image is one of the four.

http://www.kotovsky.cz/support/LW/UV02/UV_map_top.jpg
http://www.kotovsky.cz/support/LW/UV02/UV_map_right.jpg

Jan

Lynx3d
03-25-2003, 04:13 PM
Are, do you use different surfaces then? Or did you compose the surface of several layers?
I thougt you were using a single UV map...then i'd have had an idea what it could be...but with different UVs and different surfacs it workes fine for me, i just tried.
Are you sure you didn't miss some when mapping?
Maybe you could post the object...

jan
03-26-2003, 04:11 AM
It's one surface with five layered textures. I'm tying how work tools in LW. Over a few last years I used MAX and now I'm starting with LW.
In this lolipop case is more easy to use five photo base textures then one:
http://www.kotovsky.cz/support/LW/UV02/lolipop.jpg