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problemchild
05-27-2004, 10:34 AM
I'm using FPB to blur an object in front of which another object is crisp in focus. Works except that I get ghosting/glow aroung the focused object (about or exactly the same size as the blur pixels value), a I reduce the blur, I reduce the ghosting/glow. Sorry, no picture with me at the moment. I am using the special buffer with the appropriate surface to eb blurred, so it's not that. My undestanding of the buffers is that you use the one that corresponds to the position of the pixel filter in the stack.

Is this a customary and usual artifact?

naturally, I know I can comp. to get around the ghosting, but was wondering if I'm missing something


thanks in advance.

cheers