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View Full Version : Welding while preserving UV's



EarthQuake
05-18-2004, 09:33 PM
Im using lw8.0 and whenever i weld verts it messes up the uv's because it dosent actually move the point in the uv map, i seem to remember lw6.5 did this perfectly and was great for creating LOD models and reducing polycounts after the uv map is done. Does anyone know a work-around to this? Besides manually tweaking each vert after welding because thats a ***** and a half.