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lasvideo
05-16-2004, 06:12 PM
OK...a very simple study in dynamics is driving me batty.
I created 3 ball objects and am trying to drop them on a cloth object. The tutorial was written for Motion Designer , so things are slightly different in LW8. For the life of me...my balls keep dropping through the cloth. I sure would appreciate if any dynamics wiz could toss me together a scene so I could analyze
it and make a breakthrough on this frustrating expereince. Thanks
in advance!

phlio
05-16-2004, 07:31 PM
Proton to the rescue as always :) He's put together some dynamics example scenes for you to pick apart and learn from. I hope this helps!

http://www.spinquad.com/forums/showthread.php?threadid=1209

Phlio

lasvideo
05-16-2004, 07:43 PM
No, unfortunately it doesnt. The concept Im trying to understand
and analyze is pretty elementary compared to Protons helpful
tutorials. They are cool, but alittle more advanced then what I am trying to wrap my brain around here. Its like Im working on "addition" at the moment...and his lessons are on physics.
Once I can conceptualize this little exercise, I will be ready for more advance stuff. Thanks for the response, though!

lasvideo
05-16-2004, 10:50 PM
This dummy figured it out! Whooppee!

ghopper
05-16-2004, 10:54 PM
So what was the problem ? Did you have to increase some settings, like the mesh density of your cloth or something ? I just vaguely remember using Motion Designer long time ago ;)


Originally posted by lasvideo
This dummy figured it out! Whooppee!

lasvideo
05-16-2004, 11:04 PM
What I figured out…the short version…is that the balls needed a Hard Body (for natural falling motion ) and
FX Collision (to detect and create collision) AND the plane needed ClothFX (for cloth motion) as well as
FXCollision (to provide collision data to stop the ball from penetrating the surface). Several collision tweeks
make it work. Wheeew, that took a while! My brain hurts.

MrWyatt
05-17-2004, 01:23 AM
Originally posted by lasvideo
...my balls keep dropping through the cloth

I think in that case you should either sue the merchant that sold you those pants or consult a doctor who is specialised on testicles.

:rolleyes:

Jimzip
05-17-2004, 04:30 AM
Haha!

Jimzip :D

Auger
05-17-2004, 07:39 AM
Originally posted by MrWyatt
I think in that case you should either sue the merchant that sold you those pants or consult a doctor who is specialised on testicles.

:rolleyes:

Nice one MrWyatt!:D

hazmat777
05-17-2004, 11:50 PM
Ha-Ha.

Best laugh I've had today!

m_luscombe
05-21-2004, 12:12 AM
Originally posted by lasvideo
What I figured out…the short version…is that the balls needed a Hard Body (for natural falling motion ) and
FX Collision (to detect and create collision) AND the plane needed ClothFX (for cloth motion) as well as
FXCollision (to provide collision data to stop the ball from penetrating the surface). Several collision tweeks
make it work. Wheeew, that took a while! My brain hurts.

Las,

When you applied the FX Collision object to the cloth bit, did your cloth actually react like cloth still?

I'm playing as well, and my ball just passes through the cloth, normally. If I also apply a collision object, the ball bounces off the cloth, but just off the rigid cage, and the actual cloth isn't affected.

Very strange. I think I've fiddled with every combination of settings, but I've obviously missed something.

Cheers.

On second thought, I don't want to junk up your thread Las. Here are the details here: http://vbulletin.newtek.com/showthread.php?s=&threadid=23365