View Full Version : Surface Baker

05-14-2004, 06:29 PM
Hey, im using the surface baker to bake textures to image. But i want to bake thinks like specularity and bumpmapping and stuff. Is there a way to do this? THanks.

05-15-2004, 12:34 AM
Unless things have improved in LW8, you can't really bake anything like spec, bump, reflection..i.e. anything that changes on the object surface when the camera moves.
But there is a great (but expensive) plugin available from Evasion3D that will bake everything.
Download the demo and try it out ..http://www.evasion3d.com/mw_demo.html

05-15-2004, 01:25 AM
Be warned...

LW8 hasn't enabled Multithreading for surface baking. Microweave from Evasion is indeed great, but only runs on top of existing Baker. So it's just as slow.

Really disappointed that NT didn't deal with this, they have been asked to optimised Multithreading SO MANY TIMES.



05-15-2004, 11:18 AM
You can. You just have to apply spec or bump attributes to the color channels and bake, then apply those images back to the proper channels.