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View Full Version : New Normal Displacement for LW



robertoortiz
05-12-2004, 09:59 PM
REPOST ( I have nothing to do with this plug):
"Normal Displacement
(modeler plugin, LW7.5, not tested with prev. versions)

Q: Uh? Doesn't Lightwave have a Normal Displacement? Why would i want this?

A: Right, it does. And this plugin doesn't really do anything new. But i found LWs NormalDisplacement awfully slow and it produced artifacts wherever possible... :-/
The Bump Displacement (right between Displacement Map and the Add Displacement button) didn't really give me the desired results either.

So i just started out clonig the Normal Displacement and added two little features: Luminace Center, i.e. which color is interpreted as zero displacement, so you can have positive and negative displacement with one map. The second one is the option to evaluate Before Bones or World Coordinates. However, it didn't work out as expectes as Before Bones actually doesn't give me the SubPatch cage when Having SubD order set to "After Bones" so it does nothing *hmpf*. Have to ask Newtek what's up with that weirdness...
"

http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=015456&p=4

http://lynx.aspect-design.de/plugins/normal_displace_info.htm

-R

Red_Oddity
05-13-2004, 04:41 AM
Works like a charm, thank you.

Dodgy
05-13-2004, 06:50 AM
I find normal displacement works great with a smooth scaled morph map. You make a morph and use smooth scale to grow your object out. Use this in the plugin, and it reponds much much quicker. But your plugin is cool too :)