View Full Version : rounder and UVs

05-11-2004, 04:43 PM
Hi LWers

Rounder is a great tool, but destruct UV maps ??? :mad: :mad: :mad:

05-13-2004, 07:43 AM
Yeh, they completely disappear. Gone.

05-13-2004, 09:01 AM
no surviours - at all.

Richard Brak - where are you!

Is this NT's plug-in to 'develop'?

Hope you still on the scene, Richard :-)

05-13-2004, 01:28 PM
Do you guys mean that the whole UV map actually disappears? Or just the UVs for the faces that you use rounder on?

I ask because rounder (pre LW8) has always deleted the UVs on the faces that you use rounder on... but it would be nice if it didn't ;)

05-13-2004, 11:22 PM
That's why Rounder is for use before you go UV you object....:D

05-14-2004, 04:05 AM
It doesn't destroy all UV's, just those on the points which you are rounding, presumably because they weren't sure how to generate UVs for the new points generated by rounder. I would suggest just taking the uv's from the nearest rounded point. Maybe for the next revision!

05-14-2004, 09:41 AM
What's weird is that rounder can only work with even divisions, which means it wont destroy the uv edges, so it should be able to change the uv map "alright". I mean it shouldn't kill it, but you'd want to fix it up ...