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View Full Version : Jetto Tools and LW8



jagoca
05-07-2004, 10:49 AM
Hi!

Unfortunately I don't own a copy of LW8, so I would like to know if jetto tools (jetto bevel, jetto fillet and jetto local) are working fine.

I heared about a change in Toggle Subpatches undo capabilities, which should affect Jetto Bevel.

For those not using them, this is the link:

http://www.3dfightclub.com/~jettocrack/lightwave/plugins/index.htm

Please, report any strange behaviour. Much thanks!!!

Exper
05-07-2004, 10:56 AM
Originally posted by jagoca
I heared about a change in Toggle Subpatches undo capabilities, which should affect Jetto Bevel.It's not there... no more.

Your appeal was listened...
yep...
lucky man indeed!

phil lawson
05-07-2004, 11:12 AM
Jettobevel works fine here...havent tried the others yet though.

Cheers.

Ramon
11-18-2006, 12:57 PM
Hmmm, is jetto local doesn't work in 8x and 9x, is there anything that essentially does the same thing that Jetto Local does yet for these newest versions of LW?

BTW, great plugins!

Exception
11-18-2006, 01:47 PM
Jetto Local works fine for me in lw 9.

Ramon
11-18-2006, 04:49 PM
Jetto Local works fine for me in lw 9.
Awesome!
Nice to know. A buddy of mine and I were working out how to "planarize" an area that needed to be flat yet it was already set into it's position (I'm speaking of modeler) which this flat area was not flacing any particular axis.
He mentioned that Jetto Local would be good for this type of situation. Bring the area back parallel to an axis, then do your edits and then it's sends it back to the placement you had it in.

Would this be the best way to achieve a planar area that is either one poly with many points and or, many polys that make up that flat area - that does not lie on any particular axis?
Thanks!

Ramon
05-04-2007, 01:26 PM
Be nice if LW had Modo's construction planes. But, by the way the http://www.3dfightclub.com/~jettocrack/lightwave/plugins/index.htm is closed apparently.