View Full Version : Adding Detail Problems

03-21-2003, 01:28 PM
Dear all,

When I add detail (or lower detail at certain places), I get the natural tention problem that occurs when more then 4 isoparms are pulling on 1 point. (see attached).

When I look in modeler, I clearly can see a non-organic flow of the mesh because of that.

Is this to forecome? Will it show up when rendering?



rabid pitbull
03-21-2003, 02:18 PM
if you render, these will be fine. only looks bad in open gl. LW rocks!!

my only suggestion is to possibly remove the lower highlighted area 3 pointers into one 4pointer. they can cause render problems in subpatched models.

03-21-2003, 02:30 PM
As a quick test, freeze it (ctrl + d) and see how it looks, make sure smoothing is on for its surface. If it all looks clear then it will render fine. you can then just undo it.


03-21-2003, 02:30 PM

You are so right! Can't believe I didn't see that I had a tri there...
I must have been low in coffee...

Still I could see the other problem area's. Perhaps because I'm too picky or because I didn't use bump maps yet.

Thanks for opening my eye's.


03-21-2003, 05:28 PM
Tri to avoid Points that are intersected by more than 5 vertices. Also you may need to spin quads to get the flow right.