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ben martin
05-01-2004, 04:25 PM
Hi Lightwave wizards,

Iím having a little problem here.
I imported an animated Poser Propack figure into Lightwave.
Now I need to parent a spotlight to the figures head.
The figure pivot point is located in the base (feet).
If I try to parent anything to this Poser animated figure itíll (logically) be parented to this pivot point.
The easy solution was if in Lightwave it was possible to parent objects/lights to surfaces.
Unfortunately ití not possible, as far as I know!
Any idea how to solve this issue?
Iíve tried to find a solution but itís not easy to find a solution.

Many thanks in advance!
Sorry about my English, not my primary language!

Ben Martin

ben martin
05-01-2004, 06:38 PM
Hi,
To clarify.
You see, the Poser Propack scene is composed of 2 elements.
1. The object (Poser scene box) with the pivot point.
2. The figure animation inside that Poser scene box.
I guess we can put this simpler:
The only thing moving are the polygons/surfaces (figure morphing) not the object (Poserscene box) were all the animation takes place inside.

So the question remains:
Is it, somehow, possible to track a surface/polygon movement and parent a null object to that surface/polygon movement?
Hope so!

Cheers and many thanks!

Crocodilian
05-02-2004, 06:02 AM
Ben,

do you want to parent this? Or track this?

In other words do you want the light pointing AT this specific polygon, or pointing FROM this specific polygon?

If you want a light to point AT a specific spot:
In Layout:
1. Add null and place it over target on mesh
2. type m for motion options for null, and assigne the mesh as parent
3. Add light
4. Select light
5. type "m" for motion options
6. in motion options for light, select target-- the null you just created.
7. Now, when the mesh moves, the light targets the null, which itself inherits the transformations of the mesh. . .

If you want to position a light that points out FROM a particular polygon, then you do something different. . .in Modeler, select the polygon and then "Add Luxigon".

Then in Layout, "convert luxigon"

And now you have a light located at the poly in question. . .