View Full Version : hair texturing

04-22-2004, 06:24 PM
Hello, I just modelled a full blown hair-do for my character and did not make a UV map from the first plane. Is there any way to texture it right or am I screwed? Actually it's only on a couple of layers where the planes/strands are not clones of the first one. Does this mean I have to make UVs for every strand that isn't a clone? Sorry if I don't make sense, I was going off the "Creating Polygon Hair" tutorial..