View Full Version : Surface Baker & Hypervoxels

04-21-2004, 03:09 AM

Firstly, hello, im a newbie on forums, and please excuse my bad english, im from spain, my english is very poor...

My problem is a scene that 1 frame render takes a lot of frames, an objetc takes the ilumination from a hippervoxels and i want to baker 1 frame to repetly it to all animation. If I put all Raytrace render options to on, the render is perfectly, but surface baker dont launch, if i desactivate ray trace transparency and reflections the shader runs, but the image show only a black shadows, and no the lightning of the hyppervoxels...

I hope Im explained.

Thanks for all

04-21-2004, 04:12 AM
I'm not quite sure what you want to do, but you cannot bake global illumination from volumetrics and certain other effects.