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View Full Version : 1 meg gif - Motion Designer sand, snow...etc...



HowardM
03-19-2003, 12:51 AM
This is too fun!
http://www.3dink.com/taffy.gif
Even though MD is a hacky add on, I have to admit, once you get the hang of it you can do some pretty cool things!

..wonder if Ill ever get clothes to work right though! hahah :)

Psyhke
03-19-2003, 01:13 AM
That's neat. Saving transformed objects could be fun, too. If they could make MD work in realtime (an in modeler), it would be an intriguing way to model.

HowardM
03-19-2003, 01:37 AM
Exactly!
I love it, its like working with virtual clay!

dark_lotus
03-19-2003, 02:00 AM
That does look like too much fun!

Dave3D
03-19-2003, 02:32 AM
u can export ure deformed models back to modeler btw

Dave

stoehr
03-19-2003, 10:59 AM
Could you share with us any of your statistics? Is there any special attribute we should kow about to to maintain the "sands" displacement?

HowardM
03-19-2003, 11:08 AM
http://vbulletin.newtek.com/showthread.php?s=&threadid=1181

read all those tutorial threads to get a better understanding of MD and using it for Hard/Soft bodies!

remember, fixed obj with 0 bind for the ball....then high spring #s, a little Hold structure and a little Bind for the sand....you just gotta play with it.

and dont forget to used SubD objs!