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View Full Version : Joint Manipulation???



mycoo
04-12-2004, 10:08 AM
Hello, I am new to the forum, and relatively new to Lightwave... I have been having a problem that maybe someone has the answer to. When you create a character and put in the skelegons, and send it over to Layout, is there a way to change the geometry around the joints, as you rotate the bones, to adjust it for the proper folding and volume changes??? I have played around a little with the joint morph, but you have to morph the geometry in Modeler with the models limb still out straight, to hard to know if you are getting it right or not???
Does ANYONE have a solution to this, or suggestion as to what I should do?
It seems that Modeler should have the ability to move the geometry, WITH THE BONES, and then allow you to crerate endomorphs, for the new joint positions, that you then set to the character with the JointMorph???
PLEASE... I NEED SOME TIPS OR SUGGESTIONS
Thank you all
Michael

Dodgy
04-12-2004, 05:49 PM
Have a look at this.