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MacDaddyKash
04-11-2004, 03:58 PM
I just did a tutorial on how to make a desert, but the ground is just too big (about 14.5 km too big). When I scaled the ground down in modeler the displacement maps and textures stayed the same size. Is there a way to scale down the textures and the object at the same time? Thanks for your help!

-Seacrest out!

bloontz
04-11-2004, 04:05 PM
You could try parenting the terrain object to a null and using the null as a reference object for the textures. Scaling the null should scale both the terrain and the textures.

digimassa
04-12-2004, 07:26 AM
:cool:
or use UV maps