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roguenroll
02-11-2003, 03:30 AM
MY version of R2

http://www.firedragon.com/~lwg3d/pix/2003/02/11-947204.jpg

C&C

pablof79
02-11-2003, 03:42 AM
looks neat :) overall
you might wanna have another look at the transition between the head part and the body part, it's odd looking in a way that it seems to be made of different materials.

otherwise, it's nead looking :)

Memz
02-11-2003, 05:16 AM
Its just as cool as when I first saw it on LWG. Good work...

Skonk
02-11-2003, 05:21 AM
Very cool, its one of the better versions iv seen :)

James..

mattclary
02-11-2003, 05:44 AM
Looks nice! Now put him in a "real" environment, try to see how real you can make him look!

DaBo
02-11-2003, 06:07 AM
Looks cool!

Im not a big fan of StarWars. But I've seen the old movies.
Wasn't there more detail on the real one??? I'm not sure!

The surface. Wasn't "he" made out of aluminum or just plastic???

Cya.

DragonAngel
02-11-2003, 10:49 AM
Great Work,

Just on a modeling note, the corners of the arms (or legs) seem to be a little not beveled enough. In other words, the corners are too square.

Could you post a picture of the mesh?

roguenroll
02-11-2003, 07:05 PM
thx for replies, heres a few of different styles.

pablof79, head is aluminum, body is a white (aluminum), the aluminum part under the blue band is part of the head. but it
could use a little bevel to visually separate the two, I agree.

DaBo, hmmm, not sure, probably all aluminum, body painted white.

DragonAngel, I'd have to check the refs again, I went as close as I could, but I did have some mesh probs right in that area, it was a brain teaser.


Kamino Hall
http://www.firedragon.com/~lwg3d/pix/2003/02/11-947061.jpg
Mock up 3d mag
http://www.firedragon.com/~lwg3d/pix/2003/02/11-947126.jpg
Close UP Kamino Hall
http://www.firedragon.com/~lwg3d/pix/2003/02/11-947160.jpg
Studio
http://www.firedragon.com/~lwg3d/pix/2003/02/11-947204.jpg

Mag (individual pages)
http://www.firedragon.com/~lwg3d/pix/2003/02/11-947266.jpg
http://www.firedragon.com/~lwg3d/pix/2003/02/11-947296.jpg
http://www.firedragon.com/~lwg3d/pix/2003/02/11-947326.jpg

Kamino small
http://www.firedragon.com/~lwg3d/pix/2003/02/11-947394.jpg

Tatooine (heavy stylized)
http://www.firedragon.com/~lwg3d/pix/2003/02/11-957032.jpg

Blueprint style
http://www.firedragon.com/~lwg3d/pix/2003/02/11-12907.jpg


meshes:
http://www.firedragon.com/~lwg3d/pix/2003/02/11-18613.jpg
http://www.firedragon.com/~lwg3d/pix/2003/02/11-18647.jpg

Elmar Moelzer
02-11-2003, 07:34 PM
Hello
The modeling is very well done, but I think the surfacing is not that great.
I think hat you use overall a too high diffuse-level on the metal parts. Rule of thumb should be: the higher the reflection, the lower the diffision. So if you have a reflectivity of 25% the diffuse- level would be 75% etc...
The brushed metal on the head has too large (deep) scratches, try lowering the bump- value a bit.
I also think you might use a too high ambient- level which is a NO, No...
I also dont like the body being soo clean, make some small scratches and stained paint - parts.
But otherwise it is a great start, Wanna see more!
CU
Elmar

roguenroll
02-11-2003, 07:49 PM
Originally posted by Elmar Moelzer
Hello
The modeling is very well done, but I think the surfacing is not that great.
I think hat you use overall a too high diffuse-level on the metal parts. Rule of thumb should be: the higher the reflection, the lower the diffision. So if you have a reflectivity of 25% the diffuse- level would be 75% etc...
The brushed metal on the head has too large (deep) scratches, try lowering the bump- value a bit.
I also think you might use a too high ambient- level which is a NO, No...
I also dont like the body being soo clean, make some small scratches and stained paint - parts.
But otherwise it is a great start, Wanna see more!
CU
Elmar

too high diffuse-level - -yeah there where a few balancing problems, I used some modes in PS to try to get the best results.

I'm always learning

well basically he was optimzed for the kamino scene, the rest were after thoughts, I didnt tweak for each one, I agree close up the metal its too bumped, but it was optimized for the hall scene.

the 'scratches and stained paint - parts'

>>>look again, you missed it then:)stylized one

roguenroll
02-11-2003, 07:55 PM
in the Kamino hall, i see what you mean, its a little over clean, now that I look again.

roguenroll
02-12-2003, 09:56 PM
Originally posted by Elmar Moelzer
Hello
Rule of thumb should be: the higher the reflection, the lower the diffision. So if you have a reflectivity of 25% the diffuse- level would be 75% etc...CU
Elmar

just dawned on me, I had read about that, but not put it into practice, diffuse and reflect should = 100%

I will put this in to the memory bank,

thx

R