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View Full Version : URGENT: I need a ripple effect. TONIGHT!!!



nerdyguy227
04-07-2004, 07:08 PM
Alright now you see, I am going away an a vacation tomarrow and need to make a ripple. I got the drip. I got the ripple (It is a bump texture). All I need to know is how to makke the procerdural texture start in the center and move outward.

I need to know this really REALLY fast!

Thank you very much!

nerdyguy227
04-07-2004, 07:40 PM
Would it be possable with a refrance null or a faloff setting?

T-Light
04-07-2004, 07:56 PM
Coordinates surely. I'm in the middle of a render, I can't check, essentiallly / move your texture position (if that makes any sense, really sorry I can't be more precise).

Man that's a bind.

nerdyguy227
04-07-2004, 08:20 PM
That doesn't really help, but thank you very much for replying.

Does anyone no if it is even possable?

nerdyguy227
04-07-2004, 08:33 PM
no one has any idea?

MiniFireDragon
04-07-2004, 08:34 PM
try to scale the texture over the surface as well as having the wave move or maybe even envelope the wave number (if you can). I am just giving suggestions, as I have not tried this yet, but is how I would go about it.

OR

Use a ripple displacement mesh.

JCG
04-07-2004, 08:39 PM
Instead of the bump map, a ripple plug in like:
http://www.flay.com/GetDetail.CFM?ID=1788
maybe?

T-Light
04-07-2004, 08:40 PM
I'm sorry, this is easy, but can't stop the render so I'm searching google for a good tut, youre answer lies in an animated texture, but I can't tell you how to get there, it's not difficult, relly sorry no one's posted.

nerdyguy227
04-07-2004, 08:41 PM
Originally posted by MiniFireDragon

Use a ripple displacement mesh.

How do you do that?

T-Light
04-07-2004, 08:46 PM
People have posted :p

A ripple is something I'd get around with an animated procedural texture, If I could get into LW right now I could tell you how.
Sorry bud

JulianW
04-07-2004, 08:55 PM
Hi,

have you tried using the Ripples procedural texture.. its animated so all you need to do is to set the parameters correctly, and apply any falloff etc you require,


JW.

gjjackson
04-07-2004, 08:59 PM
Try here..

http://cgi.f23.aaacafe.ne.jp/~fisjunk/plugin/plugin.php?platform=1&code=3&type=%28ignore%29&version=7

FI's Fake Specular does a Ring specular

nerdyguy227
04-07-2004, 09:08 PM
Originally posted by T-Light

A ripple is something I'd get around with an animated procedural texture

That is what I am doing

nerdyguy227
04-07-2004, 09:11 PM
Originally posted by JulianW
Hi,

have you tried using the Ripples procedural texture.. its animated so all you need to do is to set the parameters correctly, and apply any falloff etc you require,

yes I have tried that. I just need to know how to make it look like a drip hits it and the ripple is started in the center and moves outwards insted of the texture just moving everyware at the same time.

nerdyguy227
04-07-2004, 09:13 PM
Originally posted by gjjackson
Try here..

http://cgi.f23.aaacafe.ne.jp/~fisjunk/plugin/plugin.php?platform=1&code=3&type=%28ignore%29&version=7

FI's Fake Specular does a Ring specular

When I try tyo install it, it comes up with an eror message. What is the plug-in suppost to do anyway?

mkiii
04-08-2004, 01:12 AM
Go back to the suggestion to use the ripples procedural.
Find the section in the manual that deals with it & read it. P 31.44

Pay particular attention to the part that explains the Wave Sources setting.

You might also want to consider what happens if you use this procedural as colour map, bump map or even a displacement map, and how the Reference Object, and Position settings are used.

Think of the manual as one big tutorial that you *have* to complete. ;)

papou
04-08-2004, 10:57 AM
like JCG said: Ripple_S is the solution. easy. perfect result.
http://www1.odn.ne.jp/saw/plugins/lw7/ripple_s/ignore_y.png

nerdyguy227
04-08-2004, 03:36 PM
I am just leaving now so I cant see any posts for a week. I did not get it done, but I was able to extend my dedline for it.

Thank you VERY much for replying.