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View Full Version : Spline Knife Editing Tool



tingham
04-06-2004, 12:13 AM
I was playing around in Blender tonight and it occurred to me that there is no "loose knife" tool for making new edges inside of existing non-adjacent polygons.

You can see a sample of how Blender does this here:

http://www.tomingham.org/smartknife.mov

And the hack workaround in LW:

http://www.tomingham.org/hackknife.mov

It would be nice if we could use a tool similar to the "magic bevel" tool to make valid quads inside of existing polygons, without having to resort to multistage procedures ( aka boolean )

Thanks for your time.

-Thomas

Tesselator
04-06-2004, 12:17 AM
Great idea!

Looks very usefull!

I personally haven't seen anything that
works in just this way.

Good call.

Castius
04-06-2004, 12:21 AM
Ya it would be Very nice if the knife tool could work in the perspective viewport and be drawn like that.

omeone
04-06-2004, 07:04 AM
I had the same request before, that's a nice way to present it, I'd just add that it needs to have an option on the numeric panel for:

create new points (determined by a smoothing angle)
and
create no new points

here's some pics:
http://vbulletin.newtek.com/showthread.php?s=&threadid=13796&highlight=spline