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Keith
03-17-2003, 08:47 AM
Ok so I'm no Lewis but here's my first sds car...
Keith

Noclar7
03-17-2003, 09:54 AM
I like the color bleeding on the ground.

renatolazzaroni
03-17-2003, 09:57 AM
I think it looks superb.
The headlights are perfect.
Nothing to add, really.
But I would like to see it from more than one angle.

Renato

Schwing
03-17-2003, 12:36 PM
Looks great. Did you post this in the WIP section so I can see other views?

Keith
03-19-2003, 01:40 PM
Another view and a sneak peek of the mesh...
Cheers for the nice comments,
Keith

Epita
03-19-2003, 03:26 PM
WAHHOO 200 POSTS

Thats a really cool looking car, but the polys look a little heavy, take a while to do stuff?

Great wire though and good texturing, you will be with Louis soon with practice!

Epita

Keith
03-19-2003, 03:53 PM
that's the number of polys with a sub-d setting of 3.

WilliamVaughan
03-21-2003, 07:47 AM
Good lookin!

Send in to LW gallery!

bolo
03-21-2003, 08:29 AM
great car !! when you model cars, you should leave the area where the windows and headlights go ? or do you not model this area and after the body is done you then model windshield and headlights separately ?

Keith
03-21-2003, 06:23 PM
thanks everyone, I feel inspired to start another now!

bolo, check out the car modelling tutorial by Lewis over at lwg3d.com
fyi, below is an early version of my model where the headlight polys are still part of the car shell. I then cut these polys to a new layer and create the full headlights from this geometry. Use extender to then "thicken" the hole you've left behind in the car so the headlights sit in a proper recess and you don't see gaps. Bandsaw, smooth shift and extender are invaluable for this type of work and I'd recommend anyone interested in modelling cars learn how these tools work.
Cheers again,
Keith