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prospector
03-23-2004, 08:30 PM
It's time to get those coders nervous with some much needed things for 8.5 :)

3D Painting in modeler or seperate connected thru hub, either way is fine.

And to UV it correctly, any way jin says we need the UVs made (he seems to be the UV specialist;) )

Radius Morphs !!!!!

tokyo drifter
03-23-2004, 08:52 PM
.

Verlon
03-24-2004, 12:17 AM
x86-64 extensions please :)

Zach
03-24-2004, 02:00 AM
8 is done?

where's mine?

Mine... mine... mine.... mine...

Limbus
03-24-2004, 02:11 AM
Originally posted by prospector It's time to get those coders nervous with some much needed things for 8.5 :)

3D Painting in modeler or seperate connected thru hub, either way is fine.
I dont think LW needs 3D painting. There are good solutions out there that work with LW so no need to reinvent the wheel.


And to UV it correctly, any way jin says we need the UVs made (he seems to be the UV specialist;) )
[/B]
Working UVs with SubDs is really needed.
And faster renderer would be nice also.

Florian

sailor
03-24-2004, 02:15 AM
well in that case LW8 hasn't invented anything at all ...everything we will have in LW is already out there :D

Librarian
03-24-2004, 03:14 AM
No1 Priority should be stability, especially in Layout. Fixing old errors before going on with wild new stuff.
It`s far from being stable in 7.5x. Dunno about 8.
I don`t want to see the 'lightwave.exe has generated errors' dialog anymore :mad:

Nemoid
03-24-2004, 03:48 AM
muhahahah, Lw 8, myyyy preciousssss!!

hrgiger
03-24-2004, 03:53 AM
I say screw the occassional error. Give me 3D paint or fluids or real time animation or give me death. i think it was Patrick Henry that said that...

Carm3D
03-24-2004, 05:40 AM
3D painting and fluids are cool and all, but they're not exactly un-attainable right now. (BodyPaint2, RealFlow)

I'd rather see work on speeding up the rendering engine, 5-point sub-patches (pleeeeaaase!!), and edge weighting. Anything in addition to these is just icing on the cake.. in my book.

JeF
03-24-2004, 06:40 AM
My 0.2 swiss cents ;)

#1: Fix subd's distortion problem.
#2: N-Gons Subd's for workflow
#3: Edge control (+weight)
#4: Better UV tools for workflow
#5: Fix some symetry bugs in modeler tools
.....

I'll stop there for now!

mkiii
03-24-2004, 07:28 AM
I'd just settle for a copy of Lightwave 8 right now.

I can moan about what's missing once I know what isn't

colkai
03-24-2004, 10:17 AM
Originally posted by mkiii
I'd just settle for a copy of Lightwave 8 right now

What is that exactly? I did hear a rumour about some software or other but can't peel my thoughts away from FPrime at the moment ;)

mkiii
03-24-2004, 11:19 AM
It's like the one you have now with a whole 1/2 a lightwave bolted on.

Assuming a red helium neon laser, at a wavelength of 632.8 nm, that would mean you get a whole 316.4 nm extra.

Make sure you don't leave it lying around or you'll never be able to find it.

hrgiger
03-24-2004, 01:48 PM
Originally posted by Carm3D
3D painting and fluids are cool and all, but they're not exactly un-attainable right now. (BodyPaint2, RealFlow)

I'd rather see work on speeding up the rendering engine, 5-point sub-patches (pleeeeaaase!!), and edge weighting. Anything in addition to these is just icing on the cake.. in my book.

Well, I say I already have FPrime and look forward to improvements on it's abilities rather then waiting for a quicker render from Lightwave. And I say 5 point polygons are for people who can't control their polygons to 3 and 4 points but I would agree with you on edge weighting.
And yeah, you can do Fluids with Realwave and you can do 3D paint with body paint but who has 2 grand that they just don't know what to do with? I just think that 2004 it too far into the future to be hindered by stretching, pinching, and seams in your UV's to the nth degree and fluids that look like flubber at best. (Which for those of you keeping score, is where we're at right now in Lightwave).

Carm3D
03-24-2004, 02:02 PM
> And I say 5 point polygons are for people who can't control their polygons to 3 and 4 points

That's the point tho.. 3-point polygons don't UV-Map well. 5-point polys is a way to end poly loops while avoiding 3-point polys.

TSpyrison
03-24-2004, 02:26 PM
Originally posted by hrgiger
And I say 5 point polygons are for people who can't control their polygons to 3 and 4 points but I would agree with you on edge weighting.

Dontcha just hate when you go out drinkin' and can't control your polygons?

:D

hrgiger
03-24-2004, 04:27 PM
Originally posted by Carm3D
> And I say 5 point polygons are for people who can't control their polygons to 3 and 4 points

That's the point tho.. 3-point polygons don't UV-Map well. 5-point polys is a way to end poly loops while avoiding 3-point polys.

But can you be sure that 5 points will map any easier?

eXt3Nce
03-24-2004, 04:32 PM
Why don't they invent a 8 point poly and all problems are solved :D lol

KillMe
03-24-2004, 04:40 PM
reason i want n-gon's supported in subpatch is for cutting without things disapearing on you

Carm3D
03-24-2004, 04:51 PM
> But can you be sure that 5 points will map any easier?

Absolutely. Everybody knows that 5 points are more than three. ;)

Carm3D
03-25-2004, 02:16 AM
Oh yeah one more thing... And this should be really easy to implement.

The ability to create expression groups. Then every expression in a group can be turned on or off in one click.

Oh and while I'm on a roll..

How about a PICK button next to options like choosing a target item. Instead of a long list to weed through, click on the pick button, then the next thing you click on (in the schematic view perhaps) will become the target item. If this "item pick" system could be integrated well enough, it could be accessible by things such as LScripts.. The Muscle-bone plugin I use has a very clumsy item picker. It's not even using the colours assigned to the items.

That's it for now. :)

FenrirWolf
03-25-2004, 03:43 AM
I second (third, fourth?) the bit on sub-division UV distortions. I keep forgetting about it, and when I get to map my new, organic, curvey object I have to rely upon good ole planar/cylinderical/spherical projection.

Also, I'd like added stability. I really do hope all these new features in LW8 don't come at a steep price of lack of stability.

Ross_DD
03-25-2004, 03:20 PM
Hi,

(sorry for my bad english language...)

i'm very right with Prospector and i agree his requests (3D painting tools in Modeler or via-Hub...) totally.

with sincerity and total respect, i'm a bit disappointed about new features of LW8...
except for IK Boost i don't see new great improvements, at first look...

i hope that i'm wrong

ThankYouVeryMuch

Carm3D
03-25-2004, 03:24 PM
Ross,

If you've ever done character rigging / animation you would see tremendous improvements..

The motion dynamics / soft bodies are also greatly enhanced.

Ross_DD
03-25-2004, 03:26 PM
Sorry,

i'm in error...

i have made a mistake with forum-posts...

Excuse me for my error and for my very "terrible" english language also...

Carm3D
03-25-2004, 03:30 PM
No worries