View Full Version : Bodypaint 3D and LW8

03-23-2004, 06:06 PM
Will LW8 or the free software bundles we are going to receive be able to do anything close to what BodyPaint can do.

03-23-2004, 06:51 PM
Lightwave is not trying to do what Bodypaint does. Nor is Max, Maya or XSI, either.

Bodypaint is a specialist program for painting directly onto 3D objects. Bodypaint alone doesn't have the ability to animate, unless you combine it with another 3D package.

If you like the look of Bodypaint, buy it, and use it with Lightwave

03-23-2004, 07:17 PM
Thank. But does LW come with any coloring tools(capabilities) simular to Bodypaint 3D

03-23-2004, 10:48 PM
Originally posted by guardonduty
Thank. But does LW come with any coloring tools(capabilities) simular to Bodypaint 3D

Beam answered your question above.

BodyPaint 3D is a program that paints on 3D Objects. Lightwave is a program that allows you to model and animate objects. It does have the capabilities to color and add textures to your models but it does not have the ability to paint directly to 3D objects from within the program.

This holds true to Maya, XSI, Max, each package have different strengths in the Texturing aspect but none compare to a program such as BodyPaint 3D or Deep Paint 3D which is used specifically for painting textures directly on to the objects.

It is like you are asking if Lightwave has the ability to modify Photos like PhotoShop. Two different programs with each used for two differnt purposes.

03-24-2004, 01:58 AM
WizCraker, you're going to confuse the guy!


You can color and texture objects in LightWave. Like for example, the crab you see as my avatar is a combination of Procedural Textures and Weight Maps.

Also, there is vertex paint which allows you to paint your objects with basic colors. Granted, it is easier to paint with a real paint program to get the kind of detail you want, but if your doing things like metals, woods, clouds, and whatever, you cand totally do that in lightwave.

Say you wanted to create a hair map. you can stretch a fractal in the y, and save it out as an image and use it as a transparency, color, diffuse, blah blah blah to make a pretty convincing texture that you can either use in its procedural form for unlimited rez, or render it out.

Really, all's it takes is not having things you need and you end up making things that are pretty kewl, creatively.

You can get away with painting BP style in Maya. Really, Maya is kewl. Just today a guy I work with was painting on an object in Maya, converting the file to texture, and finishing it up in PhotoShop, then updating the file was a breeze when it was put back in Maya. Pretty kewl stuff.

I don't know about the other programs you mentioned ala Max and XSI, but I know they have similar abilities as LW and Maya.

Lightwave's Procedural textures are my favorite (at least between Maya, and Max.) Using them in tandem with weight maps is just great!

here is a different version of the crab using Fprime Montecarlo 1 Bounce, 7 iterations, and weightmaps with gradients. could use a ton of more tweaks for sure, but you get the jist.


03-24-2004, 08:07 AM

Excellent response dude. You answered my question completely. You need to write manuals or do demo videos or something. That's the best dam response I have ever gotten. Thanks to everyone else also.

03-24-2004, 12:38 PM
This is a 3D model I was able to paint right onto in BodyPaint 3D. I am using a demo version and am very close to being convinced to buying it. Not perfect but I love it.

Hey. Where my Lw8

03-24-2004, 03:28 PM
Originally posted by Zach
WizCraker, you're going to confuse the guy!

Yeah it was a little confusing.

11-15-2004, 07:07 PM
You could freeze your object that you have UVs made up for to a pretty high poly count then paint on that, burn your color map to the UV map and reapply them to the subpatched/lower poly model.

--edit--oops, didn't realize this was such an old post. Oh, well.