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View Full Version : Baking moving hypervoxels???



JesterCGI
03-22-2004, 10:38 AM
Is there a way to bake moving hypervoxels for network rendering???

ThanX

pixelinfected
03-23-2004, 10:28 AM
from my knowledge is impossibile to bake an animated hypervoxel
sorry, idem spread on a lan the baking operation, be cause it build an animation, and it's no possible from screamernet, only frame sequence...
sorry

what do you want to do?
may be i can help you.

JesterCGI
03-23-2004, 10:50 AM
hhheeeerrrmmmm... I didn't think so. Thanks.

I have some shots (21 at 2048x1556) where Firefighting planes are dumping water on forest fires.
The only way I've come up with where the water looks good at all is using hypervoxel sprites. :(

Any ideas would be appreciated.


ThanX again.

Noclar7
03-23-2004, 11:08 AM
do you mean baking your keys? because you have to do this in order to render properly over a network.
open up your FX_Browser and in the "File" tab click "save motion".
then save the .pfx file to your shared content directory.

Other than that, you can "bake" hypervoxels if they are in volume mode. Click on the shading->basic when in volume mode to select your baking options.

happy cooking .

pixelinfected
03-23-2004, 11:11 AM
1) did two, three render of splash from different view, and use it projected on plane, instead of use all hypervoxel render
2) think to buy realflow, and produce geometry instead od hypervoxel, more fast solution