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smudge11
03-19-2004, 12:05 PM
OK, maybe someone can help me out. I'm not sure what I'm missing. I have a particle emitter with some particles falling into a bowl. I've set the collision custom object on the bowl, have it set for object-subD, but my particles still fall throught the bowl. I've been messing with different sizes and types of collision, but nothing prevents the particles from coming out the bottom. Is there some specific combination of settings I need to set to have the particles fill up the bowl without falling out the bottom?

Thanks,
Lou

Sastira
03-19-2004, 01:07 PM
Sounds like you might want to try to adjust the radius value higher.

Also, maybe try setting the mode to object instead of object-subdiv.

toby
03-19-2004, 08:20 PM
You need to hit FX_Start to run more complex simulations accurately.