View Full Version : FPime Bottles

03-18-2004, 01:14 PM
I am so happy

- Raytraying everything (Reflection, Transparency,Refraction)
- Blurred reflection
- Skytracer
- IFW-shader

First Pic after 30 second saved
Second pic after 10 min about
I tried the same with F9 but stopped after 10min because
the first pass (of 9 medium AA) was not finished
Lighting and texturing was sooooo easy

Hope for the future of NT WITH Worley


03-18-2004, 01:16 PM
second pic

03-18-2004, 01:17 PM
Looks pretty grainy to me; are you going to let it cook some more?

EDIT: Oh. You did cook it some more. Now it looks a lot better!

03-18-2004, 01:19 PM
gah, I'm envious.

I ordered my F-prime on the 12th so I probably wont see ti till late friday or even monday.


The images look great for as quick as you made them.

I can't wait to utilize F-prime. :D

03-18-2004, 01:51 PM
These are the kinds of tests I like! People doing things that are normally SLOW in LW and pushing it a bit. So many people seem to get upset when the first get FPrime because they set up wimpy scenes that are based on how they use to set stuff up and then get disapointed at the render times.

Anyway...keep em coming! Thanks.

Alan Daniels
03-18-2004, 02:20 PM
So you were able to use the IFW shaders? Cool! I have those, but thought that FPrime couldn't deal with shaders. Or is that just a limit of the interactive window, vs the FPrime renderer?

Time for me to go read the FPrime docs again! :D That and go run some tests!

03-18-2004, 02:49 PM
Put your shaders (IFW, Darktree, etc.) in the texture channels (T), rather than loading as a shader. Apparently that works well.